Peningkatan Hasil Belajar melalui Permainan Snake and Ladder dalam Meningkatkan Kemampuan Berbicara Bahasa Inggris Siswa Kelas IX-A UPT SMP Negeri 1 Tellu Limpoe Kabupaten Sidenreng Rappang
DOI:
https://doi.org/10.60041/jap.v2i1.57Keywords:
Permainan Snake and Ladder, Kemampuan Berbicara Bahasa Inggris, SiswaAbstract
The English speaking ability of students in Class IX-A at UPT SMP Negeri 1 Tellu Limpoe, Sidenreng Rappang Regency, still seems to show a low level of skill from year to year. This can be identified through various indicators, such as difficulties in expressing ideas orally in English that often stop in the middle of the conversation. The purpose of this study is directed to create a more interactive, fun, and effective learning atmosphere by applying the Snake and Ladder Game to improve speaking skills so as to increase students' learning motivation as well as their learning outcomes in speaking English. This research was conducted in class IX-A UPT SMP Negeri 1 Tellu Limpoe Sidenreng Rappang Regency with the number of students in the research class was 27 students. The Research Method conducted in the study was Classroom Action Research (CAR). The results showed that process assessment, reflection, and discussion as well as discussion of research, it was concluded that snake and ladder was able to improve speaking skills in English Class IX-A UPT SMP Negeri 1 Tellu Limpoe Sidenreng Rappang Regency, as evidenced by student activity during cycle I and cycle II learning increased gradually, student response to the learning process was very good, and there was an increase in mastery of speaking compared to before. It can be seen that student learning completeness in cycle I reached 70% and in cycle II reached 100%.
References
Agustiya, dkk. (2017). Influence of CTL model by using monopoly game media to the student’s motivation and science learning outcomes. Journal of Primary Education. 6 (2).114-119.
Arikunto, Suharsimi. 2002. Prosedur Penelitian (Suatu Pendekatan Praktek). Jakarta: Rineka Cipta.
Asadi, H., & Suryana, D. (2020). Studi deskriptif pengaruh permainan Snakes and Ladders terhadap perkenalan kosakata bahasa Inggris anak usia dini. Jurnal Pendidikan Tambusai, 4(3), 2993-3006.
Canale, M., & Swain, M. (1980). Theoretical bases of com-municative approaches to second language teaching and testing. Applied linguistics, 1(1), 1-47.
De Porter. (2007). Quantum teaching. Bandung: Kaifa.
Ersoz, A. (2000). Six Games for the EFL/ESL Classroom. The Internet Journal, 6(23), 15–24.
Gee, J. P. (2003). What video games have to teach us about learning and literacy. Computers in entertainment (CIE), 1(1), 20-20.
Golchai, B., Nazari, N., Hassani, F., Nasiri E., Ghasemnejad, R., & Jafari, Z. (2012). Snakes and ladders: A new method for increasing of medical students excitement. Procedia Social and Behavioral Sciences, 47, 2089-2092. https://doi:10.1016/j.sbspro.2012.06.954.
Hansen, L. (1984). Field dependence‐independence and language testing: Evidence from six Pacific Island cultures. TESOL Quarterly, 18(2), 311–324.
Indianto, S. (2015). Kiat-kiat mempertajam daya ingat hafalan pelajaran. Yogyakarta: DIVA Press.
Marwati, M. (2018). Snake and Ladder Utterances sebagai Upaya Peningkatan Kemampuan Berbicara dalam Bahasa Inggris. In Proceeding Annual Conference on Madrasah Teacher (Vol. 1).
Nurrahman, A. (2017). Peran serta media pembelajaran dalam memfasilitasi belajar anak usia dini.
Richards, J.C & Rodgers, T.S. 2001. Approaches and Methods in Language Teaching. UK: Cambridge University Press.
Steinkuehler, C., & Duncan, S. (2008). Scientific habits of mind in virtual worlds. Journal of Science Education and Technology, 17, 530-543.
Suganda, A., Hidayat, A., & Indri Widayastuti, E. R. (2010). Upaya meningkatkan kemampuan bicara siswa dalam bahasa inggris melalui permainan sanke and ladder di kelas VII A SMP negeri cimahi. Bandung: UPI.
Supardi, S. 2010. Gaya mengajar yang menyenangkan siswa. Yogyakarta: Pinus Book Publisher.
Winkle. (2004). Psikologi pengajaran. Jakarta: PT Gramedia.
Wright, A., Betteridge, D., & Buckby, M. (2006). Games for Language Learning Third Edition.
Zaman, B., Hernawan A.H. dan Eliyawati, C. (2005). Media dan sumber belajar TK. Modul universitas terbuka. Jakarta.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2024 Marsuni Marsuni

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
License : Jurnal Armada Pendidikan (JAP) Use of the article will be governed by the Creative Commons Attribution license as currently displayed in the Creative Commons Attribution 4.0 International License (CC BY SA 4.0). This license permits anyone to copy and redistribute this material in any form or format. , compile, modify and create derivatives of this material for any purpose, including commercial purposes and license derivative works under the same license as the original.